Tribes was a three-repo family for generating serialized long-form narrative video from text simulations. A core simulation engine produced turn-based events. A Remotion-based renderer assembled the events into video. A companion observer let you watch the simulation unfold in real time.
Episode 1 shipped on 2026-03-31. The pipeline proved replicable but never produced a second episode. The Niko-collaboration thread that had motivated the Minecraft-contribution sub-project (tribes-mc) did not continue. A March pivot toward an escape-room format was scoped but never reached production.
Retired 2026-05-18 as part of a broader portfolio cleanup. The pipeline pattern is documented and reusable, but no audience was pulling for new episodes and the build had stalled.
Artifacts
- Original concept page (preserved as sub-page)— full design, agent cognition notes, episode synopsis, video
- T33R0/tribes— core sim engine (archived GitHub mirror, tag archive-2026-05-18)
- T33R0/tribes-mc— Minecraft contribution layer
- T33R0/tribes-observer— real-time replay viewer